



MMP 270: Introduction to Video Game Design Fall 2022
BMCC Fall 2022
The concept for my first level includes both a top and bottom path with the top path being easier and the bottom path being harder. At the top, you have to navigate your way through the water barriers to make it to the other side. Meanwhile, there are enemies and obstacles waiting for you at the bottom path. However, if you get through them, you’re rewarded with coins. Both paths rejoin into one by the end.
For my moving obstacle I add slime. The sprite sheet has the Idle, Walk, Attack and Die animation.
I added a key as a reward and a Spiked cube as an obstacle.
Vine-Idle (Obstacle)
Vine-Attack (Obstacle)
Cookie-Eat (Reward)
Cookie-Idle (Reward)
Made by Frances George
The background music is Andante by Dee Yan-Key:
https://freemusicarchive.org/music/Dee_Yan-Key/flute-sonata-op-17-irish/maidin-san-fhomhar-andante/
Apple sound: https://freesound.org/people/thedapperdan/sounds/199923/
Other sounds from JFXR.
Autotiles (dirt path, water, and grass)