Final 270

Tile set

This the final game https://lux809.itch.io/my-game-fall

Video of gameplay

This game is a platformer taking place in a mysteries environment. The main character needs to go around a collecting keys to leave the level. There’s obstacles like slimes and spiked cubes try to prevent the the character from leaving. There’s also a cloaked character try to get you trapped.

Finale 270

This is a game created for no real reason but to see an apple man go through obstacles and sumo wrestlers so that the man at the end can eventually eat him. It has a bunch of different spaces to adventure into but it isn’t very long as its just one level. Its a quick fun look if you’re into games that are just games with no backstory.

These are the TileMaps used to configure the level of the game

Game Sprites and Original Artwork

AppleMan Sprite

Sumo Sprite

Man & Directional Sprites

3 stills of the gameplay

itch.io link

https://marquezjonathannav.itch.io/apple-man-vs-sumo

User Testing Results

Level Design Showcase – FG

First, the player is guided through the level by following the signposts that have arrows pointing in various directions that gives the player the cue to navigate the level on the correct path.

Then, the player decides whether to take the risk to eat the group of cookies to score more points in the game, but the player puts their life in risk from doing so because the group of cookies are guarded by the monster insect.

Finally, the player has to face an obstacle in order to win the level. (Winning part not implemented yet). Fortunately, the player has the choice to either take a bigger risk and bigger reward or lower risk but lower reward. The bigger risk involves having the player to navigate through the hazardous vine maze which is surrounded in two ways and sometimes gets cramped, but the player navigates through the vine maze, the more cookies that the player can eat and increase their score. The lower risk involves having the player get past the monster insect on both sides (top and bottom) while avoiding the hazardous vines but this time, there is more space which makes the challenge easier to overcome.

By Frances George

My First Level

My level start with a flag telling the player to go right. The player will need to do a series of jumps while they increase in difficulty. The key reward, a spiked cube and slime are introduced on the jumps. The last platform is to far so the player land on a different platform with keys. Then more difficult platform with a lot of obstacles follow. At the end of the platforms there’s a lot of keys.

First Level Concept

The concept for my first level includes both a top and bottom path with the top path being easier and the bottom path being harder. At the top, you have to navigate your way through the water barriers to make it to the other side. Meanwhile, there are enemies and obstacles waiting for you at the bottom path. However, if you get through them, you’re rewarded with coins. Both paths rejoin into one by the end.

My First Level

My level starts by indicating that the character has to go to the right. The character is then challenged with a series of jumps. The last jump is too far, so the character will fall into a safe area. Then the cactus obstacles are introduced. After that the Bug obstacle appears. And the Apple rewards. Then the level branches and the player has to choose jumping over cactuses or bugs, and then the two branches come together and the players faces bugs and cactuses at the same time and then gets a lot of apples.