
Users played the game evenly between less than 5, 5 to 10 and more than 10 minutes. I think the game should take at least 5 minutes, so I want to make sure the game play is a bit longer.
MMP 270: Introduction to Video Game Design Fall 2022
BMCC Fall 2022
Users played the game evenly between less than 5, 5 to 10 and more than 10 minutes. I think the game should take at least 5 minutes, so I want to make sure the game play is a bit longer.
Here’s a link to my first game build:
The background music is Andante by Dee Yan-Key:
https://freemusicarchive.org/music/Dee_Yan-Key/flute-sonata-op-17-irish/maidin-san-fhomhar-andante/
Apple sound: https://freesound.org/people/thedapperdan/sounds/199923/
Other sounds from JFXR.
My level starts by indicating that the character has to go to the right. The character is then challenged with a series of jumps. The last jump is too far, so the character will fall into a safe area. Then the cactus obstacles are introduced. After that the Bug obstacle appears. And the Apple rewards. Then the level branches and the player has to choose jumping over cactuses or bugs, and then the two branches come together and the players faces bugs and cactuses at the same time and then gets a lot of apples.
For my moving obstacle I added a bug. The sprite sheet has the Idle, Walk, Attack and Dies animations.
I added an apple as a reward and a cactus as an obstacle.
Parallax background with Platformer Tileset.
Scenic elements and RPG tileset.
My 3 character designs.
My character animations.
Here is a screen shot of my first Godot scene: