Create an avatar in Piskel to use for the Open Lab Avatar:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/guy2-1.png)
Take a screen shot of your Avatar inside the intro Godot scene:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/unknown-1-1024x593.png)
Create three variations of a design for your player character:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/4xsprites-1.png)
Make animations for Idle, Walk, Jump and Hit states:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/hit-3.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/jump-2.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/walk-2.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/idle-2.png)
Create the setting of a scene using a combination of scenery sprites, backgrounds and TileMaps:
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/tree-2.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/tree2.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/lamp.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2022/wp-content/uploads/sites/2613/2022/10/tile_6up_3.png)