Sorting Out the Genre Muddle (RP#4)

To build a Nintendo game, you had to have a Nintendo developers’ license, and they wouldn’t give one to just anybody. All the other console manufacturers followed suit.

Earnest Adams, Blogger, 2009.

If you have been gaming for as long as I have, then you would know when it comes to big companies such as Nintendo having to micromanage, label, and do business in a way where everything they make is exclusively from them just to put a big price tag on it then you’re just as annoyed with what video gaming has become now with the whole microtransactions. Just more ways to get you to spend your dollars on their products and you know what? I buy it. So it doesn’t even matter.

Fiction book genres are based on subject matter and to some extent, emotional tone. There are techno-thrillers, westerns, romance novels, mysteries, spy novels, historical fiction, and so on. The book’s setting plays a role in defining its genre.

Earnest Adams, Blogger, 2009.

Absolutely. There is no way a book, a movie, or even a game could be successful without having a genre to fall under, whether one can relate to it or not, it needs to have all the elements that comprise epic storytelling in order to stimulate the consumer’s mind. That’s why games like “The Witcher”, its succession comes from the fact its novel had an established fanbase who were heavily invested in the story. It then branched out into tv show series, board games, and video games. The author, Andrzej Sapkowski, would have no involvement in the game’s developments but gave permission for polish game developer company CD Projekt Red to use his characters to create new storylines. The Witcher falls under the genre “fantasy action role-playing.”

A shooter is a shooter, whether it’s set in the Old West or on Mars or anyplace else. A player who enjoys shooters will probably enjoy one no matter where it’s set, if it’s well-made.

Earnest Adams, Blogger, 2009.

His argument is that with books there are settings to set the tone or narrative of the literature you’re reading but that concept does not apply to gaming. And he’s correct. You can shoot people in any setting in gaming. GTAV, you’re in California shooting police, drug dealers, or pedestrians. In Destiny 2, you are traveling the solar system shooting aliens or other players (Guardians) in their PVP mode. In Red Dead Redemption, you are shooting your enemies in an old fashion cowboy western setting. As long as the location goes with the theme, doesn’t matter what the audience is doing, if its fun then it’s a win.