Godot Intro

Here’s my first godot scene with Mushroom walking in a maze.

Published
Categorized as Godot Intro

Video Game History Timeline / HENI ABID

Sonic was really a successful and fun game to play. I had too many memories of it. The character is unique and well designed. I was always fascinated by its blazing speed and its edge attitude.

Angry birds were and still a successful game. The idea of this game is creative and have many levels in it. A variety of tilemaps, tilesets, obstacles.. and of course we can’t forget the protagonist, the red bird

In 2016, people went crazy about this game, and of course, how can I miss Pokemon Go, it was my favorite too. Imagine playing a game where you can hunt virtual creatures, it makes you feel like you are playing in the real world.

Published
Categorized as Research

Scenery

The scenery I decided to create is a glowing tavern sign, a street light, and a cloud of smoke along with parallax green clouds in the sky.

Street lamp
Tavern Sign
Dust
Green Cloud

Obstacles and Enemies

For this portion I wanted to keep the aesthetic of the characters cohesive so the enemies are robots as well called “Cyrex” and I made little triangular obstacles.

Cyrex idle.
Cyrtex walking.
When Cyrex attacks he darkens and is overheating.
When defeated, Cyrex head drops and is set to ‘offline mode’.
Random obstacle
The obstacle and enemy are on the platforms waiting for JR to pass through.

Tilesets for 2D Platformer

I kept it simple and cohesive since my game’s scenery and overall aesthetic are outdoorsy. So I just enriched the color and added flowers to be more original from the examples given in the YT video.

Basic dirt road, grass, and spring flowers.
My auto platform.

Checkpoints and Portals

I wanted to keep it simple and use lighting animation since the main character is a robot so I created a lampost that lights up green and yellow. Another one that lights up red and an opening that is a portal. The door was tricky to design, it kept looking tacky to me. Might revise it again later.

The lampost will twinkle green and yellow fast.
You may call it a door but it’s supposed to be an opening in the open world. The color dots on top will signify the difficulty of what’s on the other side. Yellow so far is easy mode.

NPC Art

I made an NPC named Ekko who rides on a hoverboard so I animated particles indicating that its pushing wind off the ground to lift him up, My inspiration for the portrait I used the Starfox portrait design and matched it with this character and for others I want to create.

Idle
Portrait
Talk
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Categorized as Artist, NPCs