For the checkpoint, I created a flag pole that extended a flag when the goal was reached.


For the portal, I made it ring-like and have it go through the player when the level was completed.

MMP 270: Introduction to Video Game Design
BMCC Fall 2021
For the checkpoint, I created a flag pole that extended a flag when the goal was reached.
For the portal, I made it ring-like and have it go through the player when the level was completed.
Mini boss fight displaying future combat
For rewards in the game, I have “soul shards” as collectibles and little soul-fire orbs as health restoratives. They are placed around the level to collect and are also contained in destructible torches with corresponding colored flames.
I put all the sprites (idle and collected) on one sheet for convenience:
Here they are working in-game:
Source: https://www.newgrounds.com/audio/listen/74946
this is my Level 1
HERE IS MY LEVEL DESIGN. The player starts from the bottom left and has to reach the top to touch the goal. There are robots and spikes that will cause the player damage, so be careful. There are hearts and coins for the USER to collect.
This is something that would fit the aesthetic of my game. A radio checkpoint.
I thought an outdated looking radio would be funny to use as a save point. Maybe I’ll add more flashiness to make it a proper checkpoint.
I have applied two background music for the gameplay, this is the name of who produced the music: Xylo-Ziko
And here is the video with the two tracks:
mp4 video.