Enemies – Ben R

Gave it 30 lives because I got bored, unsure why animations are not working as they were before I added the detection zone, and the detection zone also does damage when you enter it for some reason (it’s not even looking at the player’s hurtbox layer)

Mini boss fight displaying future combat

Rewards – Leighton

For rewards in the game, I have “soul shards” as collectibles and little soul-fire orbs as health restoratives. They are placed around the level to collect and are also contained in destructible torches with corresponding colored flames.

I put all the sprites (idle and collected) on one sheet for convenience:

Here they are working in-game:

Level Design & Scenery – James

HERE IS MY LEVEL DESIGN. The player starts from the bottom left and has to reach the top to touch the goal. There are robots and spikes that will cause the player damage, so be careful. There are hearts and coins for the USER to collect.

Checkpoint System

This is something that would fit the aesthetic of my game. A radio checkpoint.

I thought an outdated looking radio would be funny to use as a save point. Maybe I’ll add more flashiness to make it a proper checkpoint.