Win screen Title Screen Instructions Game Over screen



MMP 270: Introduction to Video Game Design
BMCC Fall 2021
The interface sounds were at the same time, easy but also took some time for me to think. It has to be something that is.. catchy? As long as it’s not annoying and indicates the player that they are moving and selecting something.
This is the sound I went for when moving through options:
Then the sound when you select an option:
Finally, the game over sequence:
I wanted to go for a dreading kind of theme, but also soothing. Well, you died. So you can’t exactly feel anything. Your nerves shut down, you feel nothing; almost peaceful. At the same time, dreading cause you probably left someone you love behind. That kind of feeling. I should improve it though.
I had a bunch of ideas to what rewards the player would receive in my RPG game, but first I drew out the basics.
A typical chest to start off. Some equipment, items.. the kind of stuff a player would need in an RPG. Hell, if they look deeper, these chests can have some better items.. maybe.
A star.. that I want to rework eventually. To give some context, my characters learn magic/ harness energy through their souls. This star is like an magic/energy boost, which grants the player a new ability to learn that will help them in their quest.
Throughout my game, there could be some health that can help them recover after they survived some combat scenarios. These could be lying around after you defeated an enemy.
Of course when you grab it, it should indicate that its been grabbed or used. So I went with a simple animation for the heart to disappear and recover the character’s HP. Maybe I’ll create something more stylish in the future, but this is pretty fine.
Here is a walkthrough of my level design:
At one point I knew how to code something. Then it decided to fly out of my head.
Although I’m pretty sure I’ve managed for this intro. Coding was slowly getting back to me.
Slow and steady progress, but I’ll eventually get the hang of it soon.
Only now am I realizing what a shambled state this game is in. Well, if you still want to try the veeeery basics of my game after reading that… Good Luck.
Screenshot of exported game for HTML5/Web game purposes. Can’t upload zip file because of wordpress, but will be on itch.io
Aka, I seriously have no idea what I’m doing. I’m a lost cause for programming/coding things and its something that I REALLY need to relearn again. I think I managed to handle the scene manager..? I tried to follow the video, buut.. I still got lost. I have a feeling I’m missing stuff.
I suck at programming.
Now, I’m still insanely new to doing this kind of thing, Sound effects are something I love if its done right. I can really improve here with the quick sound effects I created for my RPG game. It’s something I’ll either rework with some of these effects or further improve.
This is the jump sound effect:
Then the land effect:
The hit effect (which will most likely get reworked. I don’t really like it, I want something more flashy sounding for different attacks, but I need to practice more for it):
The item pickup effect, but for small items (a bigger item would have a more grand theme):
And finally, the save/checkpoint effect:
It was sorta weird to learn, since I’m mainly an artist/animator guy, but this was nice to pick up nonetheless and another skill to improve later on.