Character Animation

Attack
Godot Gameplay

Walk
Death

This is the animations for my character showing the Idle, attack, hit, death, walk and Jump animations.

UI Design – Rose

I’m currently doing around 5 labs at once for a thing, but here’s the first that’s completely done. All UI for the game has been designed!

I have the many buttons, a game over screen, a next level screen, and a title screen. I’m quite proud of the artwork for the title. Instead of an instructions screen, I’ve made an “NPC” of sorts that cuts in with instructions to the player, both about how to play and the game mechanics. His name is Agent Mortimer, a mysterious intel agent constantly shrouded in darkness.

Syoban Action -Reuben

I played the Cat Mario game, and it was very annoying. Since certain things within the game where unpredictable or very different from Super Mario I died multiple times (died about 46 times). Not only that idk if you’re not meant to beat the level or I simply couldn’t figure it out, but I ended up playing the for 14 min. and 16 sec. Something that really interested me was the part of the level which is a trapped which you get stuck under multiple question boxes is a simple/common trap used within the Super Mario Maker levels idk if that was original taken from Cat Mario, but it was cool to see.
Published
Categorized as Research

Godot Intro

This is my first godot project, I am a little confused with the camera and why it isn’t following the player when I follow the youtube video step by step instead it keeps showing the viewports view instead not following the player.

Character Animation-Reuben

This is my character animation for Teletrition. I’d prefer cleaner animations, but it came out ok the only problem is I can’t figure out the jump animation.

Research Paper #2 Comics

II like watching anime very much, so I don’t read the comics less, but as for the cartoon, I think he is more like a kind of artwork, and the form he expresses can resonate with the audience.

And comics and cartoons are all the author’s ideas drawn on paper, but some things do not need to be drawn, but they can be reminiscent. I think this kind of artistic expression is very unique.


Besides, who doesn’t have a world constructed by himself, I know it sounds a bit stupid, but it is precisely because of these “worlds constructed by myself” that there will be current animations and cartoons.

Research Paper #1

The only way to properly represent this webwork is to allow the
audience to explore its nooks and crannies to let them generate causes and observe effects. Thus, the highest
and most complete form of representation is interactive representation. Games provide this interactive
element, and it is a crucial factor in their appeal.

The Art of Computer Game Design by Chris Crawford, 1997.

I think it is because the game has a “objective” that people like to play the game, and the process and results of the game are what people are willing to enjoy, so many people like to play the game

Games also attempt to represent reality. the player of a game is encouraged to explore alternatives,
contrapositives, and inversions. The game player is free to explore the causal relationship from many
different angles.

The Art of Computer Game Design by Chris Crawford, 1997.

Because the game has many options, each player can make different choices, giving players a very high degree of freedom to enjoy the game

it is possible to
include cooperative elements by shifting the conflict.

The Art of Computer Game Design by Chris Crawford, 1997.

People can also learn to cooperate in the game, from which they know how important a team’s coagulation is

Obstacles and enemies

Sprite Sheet for an enemy i call corrupted souls, they float aimlessly and often cause harm and block paths in large enough numbers

Animated
Obstacles Thorny Vines, they’ll often be found at the bottom of a drop and will kill on hit