Level1 Progression.



The next step is to move out from the snake and eat the apples.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
Level1 Progression.
The next step is to move out from the snake and eat the apples.
A game is a closed formal system that subjectively represents a subset of reality.
The Art of Computer Game Design – Chapter 1
I found this quote interesting and meaningful because a game can be a fiction story or a non-fiction story and it is not necessarily to represent reality.
A very important motivation to play games is fantasy fulfillment.
The Art of Computer Game Design- Chapter 2
It is very true, games are meant to be a source of enjoyment and happiness, which means they can transport the player who was stressed and sad into a different world full of imagination and creativity.
A game must have a clearly defined goal.
The Art of Computer Game Design- Chapter 5
Games are similar to films at this point. To write a script for a film, you must have a meaningful story, a clear Protagonist who is called a player in games, and a defined goal.
This is the background I made for my game. A blue sky with white clouds and tall trees.
For my rewards, I decided to create a cute gem box with a small heart inside of it which I’m not sure what it would represent… let’s say XP and the green diamond gem is to gain life.
the name of my game is robot ninja. when I was choosing colors I used the some colors as my game character, I wanted it to match.
I basically the tiles the professor had since this isn’t a level design except for the last part which are a different set of assets I will use for the level design in the next labs, and of course I will have a different character, it’s the generic platformer game
MY game rewards are a heart that gives the player back a life and an apple they can collect
My sprite sheets
Enemie #1 Idle
Enemie #1 Walk
Enemie #1 Dies
Enemie #1 is a Prototype 1 robot, mainly in the first level in my game. When my player touches the enemy, the player gets stun as this robot doesn’t have any attack animations.
Enemie #2 Idle
Enemie #2 Walk
Enemie #2 Dies
Enemie #2 is another Prototype robot that will be in the second level in the game. Identical to the first prototype, this enemy will run fast and now has claws as a way to attack the player.
Obstacle spikes
I’m also adding Spikes to the game to make the game a bit challenging for the USER.
Unfortunately the game bar to record in my desktop doesn’t work, so here are screen shot images of how adding the collisions in my enemies every time my character gets hit.
This screen shot shows how the enemies dies when my character jump on top of the robots head. I’m going to add the projectiles as another way to destroy the enemies.
I wish I knew how to record on my Windows PC (really wish I had an iMAC) but honestly this game made me laugh so hard. In the picture above my character is dead… I attempted to jump across and that invisible block appeared and made me fall right into that hole. Then I found a mushroom and it made me bigger and as I go to land, I completely went through the entire floor and straight to my death. I laughed again. This game is clearly to troll its audience but I really did try to at least finish it and I think I got halfway through.
There is a game that follows the concept of this game in which you learn as you go and figure out what the mechanics are in order to beat the game, and that is the raids in Destiny 2. Bungie developers will NOT tell you how to work through the encounters of their raids which is why they have this thing called “World’s First” where a new raid is launched and everyone is in a race to beat the raid and get recognition and rewards from Bungie and likeminded gamers. This game though is clearly for the giggles. But if you want a real headache? Try a Destiny raid without looking up any walkthroughs.