Programming

At one point I knew how to code something. Then it decided to fly out of my head.

Although I’m pretty sure I’ve managed for this intro. Coding was slowly getting back to me.

Slow and steady progress, but I’ll eventually get the hang of it soon.

Programming Intro – Rose

I’m having a couple of problems with finishing the enemies and obstacles lab from the art section, however I feel guilty that I’m not getting much work done in the mean time so I’ve begun doing the programming labs to help myself feel productive.

As the title says, I’ve done the programming introduction today. It’s helped me get a loose grasp on all the terms in coding, and gave me the idea that I might have to check if the enemy script has that flip value in it. If not that could be why my ducks are walking backwards.

Programming Intro

I’ve learned how to write player and global scripts from the scratch and that’s the exciting part of the Programming Intro.

Programming Intro – Ben Rosenblum

Screenshot of the code, with friction, acceleration and max speed. Unlinks movement speed from frames per second (though probably not needed for our games).

Just a short video showcasing the movement capabilities and speed, as well as the character’s animation. (Not my own character, is my own animation). Has collision activated (all the blue circles) so as not to pass through mushrooms.

Programming Intro – Leighton

I’ve tried to teach myself Godot in the past, with mixed results, but the lab video does a good job of explaining all the things I’d normally just type and move past without ever understanding! It’s still a bit confusing, but the pieces are starting to click together. I also really appreciate the auto-filling in Godot and the (relatively) easy to learn language.

Because I did this first, before any of the art labs, I used the provided assets. But I’d like to do some of the art labs and then double-back to programming so I can use my own art.

Programming Intro-James

After watch the Programming Intro video, I begin understand how the programming engine works, especially since I previously learn Python, HTML, CSS and JavaScript and understand how variables work and the different types of data types like “Strings” are Text Types, integers are whole numbers and Booleans are only true and or false. I’m hoping to learn more as I continue to learn how to add 2d collisions and physics to my character