

Little bit much since late post, but the animations are all stored in the animation tree, and the yellow bits with “parameters” get the values of the movement and translate it into what animation to play
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
Little bit much since late post, but the animations are all stored in the animation tree, and the yellow bits with “parameters” get the values of the movement and translate it into what animation to play
I was able to add the gravity to my character, along with the jump force. So far when the character falls over the screen he dies but I’m not able to see the death animation. Overall, I’m enjoying how well my game is coming along and with the player physics now added, I’m able to begin working on the Projectile Physics lab.
I added gravity, jumping physics and the sounds for jumping, landing, dying to the player controller.
I finished the player physics lab, and while it’s still rough around the edges, I think it’s a good place to stop for now. There are a lot of things to keep track of code-wise, but I think I was able to get a hold of it eventually.
I was able to add a double-jump (although there’s likely a better way) and here’s how I went about it:
So, here is everything together. I also added the arm to the player (doesn’t follow the mouse yet) and changed how gravity and jump height is calculated so I could get more consistent jumps.
Thanks!