Mini boss fight displaying future combat
Category: Enemies
Enemies – Leighton Snyder
Definitely a lot going on in this lab. I think for the game I had in mind, I will probably rework some things, since the combat will mostly be ranged, but I was able to get everything working that was covered in the lab.
A weird blip was that after adding the stay_on_platform functionality, enemies without that check wouldn’t turning when hitting a wall. So I separated the wall collision part from the stay_on_platform argument:

Here it is all together: