Metrics & Collecting Items- James

I added the Metrics and Collecting Items in my game. In the second slide you can see that my character can collect coins (Rewards). You can also see that my player has lost a heart from the enemy. In the third slide, my player can collect the hearts to refill his life meter.

UI Layout/Collecting Items/Checkpoints and Portals/Level Design – Rose

Another mega post! I’ve spent the last few weeks making all this work, because what I wanted to do for my game required a little bit of a lot of labs.

I’ve implemented most of my UI from the last time, and it’s all functional now. I’ve also implemented a checkpoint system which keeps track of the player’s spawnpoint and restores their HP to max.

Upon collecting the egg at the end of the level, the next level UI pops up and acts as a portal to take the player into the 2nd level.

For the design of the first level, the player starts in the woods. They get introduced to the stage hazard of the game, being water. The player can jump to avoid the water, except for the last puddle, which is impossible to not get hit on. This is to introduce the player to the boroughs, which have checkpoints that both save your spawnpoint and restore you to max hp. Upon trying to exit the borough, the player will be prompted on wall jumping, which for this game is to just spam the jump button as fast as possible for velocity. The player then has to use this to get up a mountain, and if they have enough velocity they can go down the secret path. Afterwards, they come to a clearing where the level’s egg is.

Here’s all of that together, in one video:

Collecting Items

I get very excited when I heard the eaten apple sound and I enjoyed writing the script.

Here is the collecting items scene.

Collecting Items – Leighton Snyder

Pink person eats apples and gets a life.

There is sound, but it wasn’t captured…

I didn’t add any additional items or graphics for this assignment, but plan to use this file as a template when doing the rewards art and might use that as an opportunity to add more stuff/things. I’d also like to go more in depth into how the metrics works, as I imagine they’ll be key if I want to integrate ammo/additional guns into the game in the future.

Thanks!