Here is a walkthrough of my level design:








As this is the final challenge of this level, these enemies are also the more aggressive variants. I hope to alter their color or design in the future to indicate this.

MMP 270: Introduction to Video Game Design
BMCC Fall 2021
Here is a walkthrough of my level design:
this is my Level 1
HERE IS MY LEVEL DESIGN. The player starts from the bottom left and has to reach the top to touch the goal. There are robots and spikes that will cause the player damage, so be careful. There are hearts and coins for the USER to collect.
Here is the progression of my first level with my scenery and rewards on the platforms.
Another mega post! I’ve spent the last few weeks making all this work, because what I wanted to do for my game required a little bit of a lot of labs.
I’ve implemented most of my UI from the last time, and it’s all functional now. I’ve also implemented a checkpoint system which keeps track of the player’s spawnpoint and restores their HP to max.
Upon collecting the egg at the end of the level, the next level UI pops up and acts as a portal to take the player into the 2nd level.
For the design of the first level, the player starts in the woods. They get introduced to the stage hazard of the game, being water. The player can jump to avoid the water, except for the last puddle, which is impossible to not get hit on. This is to introduce the player to the boroughs, which have checkpoints that both save your spawnpoint and restore you to max hp. Upon trying to exit the borough, the player will be prompted on wall jumping, which for this game is to just spam the jump button as fast as possible for velocity. The player then has to use this to get up a mountain, and if they have enough velocity they can go down the secret path. Afterwards, they come to a clearing where the level’s egg is.
Here’s all of that together, in one video:
Level1 Progression.
The next step is to move out from the snake and eat the apples.