here is level 2 the spikes ( spikes under the first jump of the cave) and water in the cave will kill you
Category: Designer
User Interface Design
Level Design – Leighton
Here is a walkthrough of my level design:
As this is the final challenge of this level, these enemies are also the more aggressive variants. I hope to alter their color or design in the future to indicate this.
Checkpoints and portals – Gal Ben Baruch
My Checkpoints and Portal
For the checkpoint, I created a flag pole that extended a flag when the goal was reached.
For the portal, I made it ring-like and have it go through the player when the level was completed.
Level design – Gal Ben Baruch
this is my Level 1
Level Design & Scenery – James
HERE IS MY LEVEL DESIGN. The player starts from the bottom left and has to reach the top to touch the goal. There are robots and spikes that will cause the player damage, so be careful. There are hearts and coins for the USER to collect.
My First Level
Here is the progression of my first level with my scenery and rewards on the platforms.
User Interface Design
I looked around for some fonts online (for commercial use of course) and stumbled upon this font.
However this one, was made from my own handwriting.
It’ll be in a PNG format when I move it over to a game of course, but I wanted to keep the entire color scheme to be similar. I’m still thinking of a title for my RPG but I also want to animate something for it in the future.
My TileSets
I implemented a basic tileset of my design to use in the 2D platformer game.