This first tile set can be used for a 2D platform.

This second tile set is for a simple auto file setup for a 2D platform.

MMP 270: Introduction to Video Game Design
BMCC Fall 2021
This first tile set can be used for a 2D platform.
This second tile set is for a simple auto file setup for a 2D platform.
Here is my tileset for my game. The design for this tileset is meant to be the sidewalk my character will walk upon, but can also be a good way to show an incline for him to jump at.
It’s been a while, but that is because I designed a lot of things and held off on putting them into godot until today, where I decided to put them all together and get three labs done at once.
First, here are the sprites for my rewards. 6 eggs for 6 levels, one egg as the main goal for each level.
Second, here are my tiles for the tile map. I do plan to make more special tiles, like ones for water hazard, but for now these are the ones that will be used the most often.
Finally, here’s everything put together in godot.
This is the tileset I made for a 2D platformer with basic tiles.
This is how a single laid out tile would look up close
For the Tilesets and Platforms, I want to have this sci fi look. You’ll see that most of my tiles have some sort of pattern. Before my character enters inside the Laboratory, my character will start from the outside of the laboratory were their will be a tutorial on how to control the character. (More to be made later on).
Decided to work on a Cave/Dungeon tileset with a dark stone feeling. The right side of the first and the picture directly above are the “first” iteration of a complete product. It has the semi-floating rock hanging things within the same tile as the ground, which led to the issue of narrow walkways. While I quite liked that effect, realizing that it left the characters with something like a 20 pixel walkway instead of a 32 px walkway felt wrong, so I ended up creating this second one (below) with the tiles using all 32×32 pixels.
The solution was this small tile (underneath), to be placed “underneath” the front tiles to give an illusion of hanging. I say WIP because I plan to create more tiles to go with this set, such as a wall, water/streams, and potentially a full set of “RPG elements” like barrels and chests, or piles of bones and stuff. Rocks are below, somewhat easy to miss.