Rewards Pick Up Animation
Rewards Idle Animation
This is my Rewards animation both idle and when the player picks up the rewards.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
Rewards Pick Up Animation
Rewards Idle Animation
This is my Rewards animation both idle and when the player picks up the rewards.
I had a bunch of ideas to what rewards the player would receive in my RPG game, but first I drew out the basics.
A typical chest to start off. Some equipment, items.. the kind of stuff a player would need in an RPG. Hell, if they look deeper, these chests can have some better items.. maybe.
A star.. that I want to rework eventually. To give some context, my characters learn magic/ harness energy through their souls. This star is like an magic/energy boost, which grants the player a new ability to learn that will help them in their quest.
Throughout my game, there could be some health that can help them recover after they survived some combat scenarios. These could be lying around after you defeated an enemy.
Of course when you grab it, it should indicate that its been grabbed or used. So I went with a simple animation for the heart to disappear and recover the character’s HP. Maybe I’ll create something more stylish in the future, but this is pretty fine.
For rewards in the game, I have “soul shards” as collectibles and little soul-fire orbs as health restoratives. They are placed around the level to collect and are also contained in destructible torches with corresponding colored flames.
I put all the sprites (idle and collected) on one sheet for convenience:
Here they are working in-game:
Since my character is a mushroom, I thought it would be good to make a rotten apple as a reward. In the beginning, I thought about making the reward some fertilized soil, but the apple seemed to be a better idea from a design perspective.
I wanted to stick with the idea of the heart representing an extra life just because it’s cute.
I decided for the reward to be a purple vial of chemicals that when collected is splashed on the floor, and with the life up I used as reference the character’s hunt mark from the original source and turned it into a recognizable 1up icon. Below is a video showing it work in Godot
MY game rewards are a heart that gives the player back a life and an apple they can collect
My sprite sheets
For my rewards, I decided to create a cute gem box with a small heart inside of it which I’m not sure what it would represent… let’s say XP and the green diamond gem is to gain life.
MY game rewards are a heart that gives the player back a life and an apple they can collect
My sprite sheets
MY game rewards are a heart that gives the player back a life and an apple they can collect
My sprite sheets