
This is the portal for the next levels.
This is the Checkpoint idle animation; the checkpoint is supposed to be a finish line ribbon.
This is the Checkpoint animation after it has been walked through by the player.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
This is the portal for the next levels.
This is the Checkpoint idle animation; the checkpoint is supposed to be a finish line ribbon.
This is the Checkpoint animation after it has been walked through by the player.
This is something that would fit the aesthetic of my game. A radio checkpoint.
I thought an outdated looking radio would be funny to use as a save point. Maybe I’ll add more flashiness to make it a proper checkpoint.
My portal is inspired by the Door of Durin from The Lord of The Rings. It looks nowhere close, but I thought of it when creating my portal.
Instead of a regular flag, I thought it would be good to change it with something cuter.
I wanted to keep it simple and use lighting animation since the main character is a robot so I created a lampost that lights up green and yellow. Another one that lights up red and an opening that is a portal. The door was tricky to design, it kept looking tacky to me. Might revise it again later.
These are my checkpoints for my game. The goal is the finish line in which the player will be teleported to the second level and finish the game. The Red flag represents the checkpoint in which is enemy territory. The blue flag represents that the player has touch the checkpoint and will be teleported if player dies.