Checkpoint System

This is something that would fit the aesthetic of my game. A radio checkpoint.

I thought an outdated looking radio would be funny to use as a save point. Maybe I’ll add more flashiness to make it a proper checkpoint.

Checkpoints and Portals

Portal Spreadsheet
Idle Portal
Active portal
Checkpoint spreadsheet
Idle Checkpoint
Active Checkpoint

My portal is inspired by the Door of Durin from The Lord of The Rings. It looks nowhere close, but I thought of it when creating my portal.

Instead of a regular flag, I thought it would be good to change it with something cuter.

Checkpoints and Portals

I wanted to keep it simple and use lighting animation since the main character is a robot so I created a lampost that lights up green and yellow. Another one that lights up red and an opening that is a portal. The door was tricky to design, it kept looking tacky to me. Might revise it again later.

The lampost will twinkle green and yellow fast.
You may call it a door but it’s supposed to be an opening in the open world. The color dots on top will signify the difficulty of what’s on the other side. Yellow so far is easy mode.

CheckPoints And Portal-James

These are my checkpoints for my game. The goal is the finish line in which the player will be teleported to the second level and finish the game. The Red flag represents the checkpoint in which is enemy territory. The blue flag represents that the player has touch the checkpoint and will be teleported if player dies.