Here’s my main character, Agent Buster, animated and working in game.
I looked at a lot of diagrams to get his motion right, since bunnies move quite different to humans.
Below are the sprite sheets used to make him.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/09/Idle-sprite-Sheet.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/09/Walk-sprite-Sheet.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/09/Jump-sprite-Sheet.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/09/Hit-sprite-Sheet.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/09/Die-Sprite-Sheet.png)
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
Here’s my main character, Agent Buster, animated and working in game.
I looked at a lot of diagrams to get his motion right, since bunnies move quite different to humans.
Below are the sprite sheets used to make him.
I was inspired by the character designs in Brawhalla which is the game I love playing it.
I chose some basics shapes like triangles, circles, and rectangles to create my character designs, and then I added a variation of colors to emphasize the character.