My character animations

here are the sprites for my characters Idle,Walk,Jump,Hit,and Dies animation

heres the animations in godot scene:

Character Animation/Animation Icons

OOOOH BOY, WHERE DO I BEGIN.

(..if these animation gifs even work.)

Sorry, I get excited when it comes to animation. Although the animation up there is a work in progress, I’ll be done with the actual completed animation soon. I have the basics down so all I need is the actual pixel art over this. This is actually the first time I did a quick animation with a scythe. I can do weapons, but not scythes. So, I had to borrow some references from other games; the main one being Ruby Rose from BlazBlue: Cross Tag Battle (or BBTAG for short), a guest character who came from a show online called “RWBY”.

BBTAG is a fighting game that uses sprites as well, I’ve played this game solely for the cast of characters that featured there. Ruby happens to be my main character that I use, she was perfect to get some animation references to help out. All I needed to figure out was the posing for my character, if it aligns with their personality, how my character moves during the animation, other stuff that is important to me. I’ll wrap my attack animation soon. But I did however create other animations!

I’ve made animated sprites that play as the text box appears. I wanted to make more emotions but I feel like this is enough for now. I really wanted to show off a bit of her personality in these emotes, and more to come later on if I do have the time. For now, I must make progress.

My Character Animation

Here are the sprites for my character’s Idle, Walk, Jump, and Dies animation.

Here is an animation in a Godot scene:

Character Animation Lab

This is the Idle character animation sheet for my character Robin. Due to how long it is and how small it is, I cannot make it larger than this sadly. It took me a while but I managed to finish the Idle sprite sheet, walk, and Jumping animations for Robin.

You may see double he frames when I made them, I made these animations with the intent that they would be the same as when I forgot put them in Godot, but I was wrong, I only needed to make one of each frame for it to run smoothly.

Though they all look a bit wonky, besides the Idle animation, I took a lot of effort into this, in the possible future I will modify them to be better.

Here is a screenshot of my character in Godot. The collider is off for it but the animations all work in sync. Maybe in the future I’ll scale him up a few sizes.

Character Animation – Leighton Snyder

Here are the sprites for my character.

Note that many of the animations (excluding the hit and death) are armless. This is the arm in question:

It’s a separate sprite because it will rotate to aim toward the mouse. So with that in mind, here are my sprites for idle, run, jump, hit, and die:

I made two idles, one without arms for when you are standing still with a gun, and one with arms for when you’re idle and you can’t attack.

Below are the running sprites (probably could have had fewer frames…)
There’s no bobbing up and down during the run because I don’t know how that would look with the gun arm staying in place.

Here is the jump. I don’t know if we’ll learn this later, but I’d like to have the last two frames loop as you fall. Not sure if there’s a simple way to do that. Perhaps I’ll just have to make the falling animation separate in Godot?

Probably should have a seizure warning for the next two, since they are endlessly looping gifs…

This is a simple hit animation:

And this is the death animation. Given the “afterlife” setting of the game, when you die, the character’s manifestation of their body is destroyed; leaving their soul (life essence/force/flame??) behind. (This is another instance where I would want the flame to continue looping after death.)

Here’s everything together in Godot:

I also made the two extra sprites.
A quick talking one:

And a melee attack, which I hope to incorporate one day, after figuring out the gun stuff.

Anyway that’s it. Thanks for reading!

Character Animation-James

This is my Character’s walk, jump and attack cycle. While the character is just plain, I decided to rework on his design (Will have the new design later this month). Overall, the game will be a side-scrolling game, and this his basic move sets. Most one his moves are inspired by games like Fallen Knight and Mega-Man.