
This would be the 3rd and final level of the game Teletrition.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
This would be the 3rd and final level of the game Teletrition.
This background would be for the first level of game.
This a simple background for the game possibly in the section before the level starts where the player would communicate with the NPC.
This is the NPC SI (Synthetic Intelligence). SI was originally a human with human machinery and technology within his body due to an accident. The event causing machinery, technology, inanimate object to come to life caused SI’s machinery within him to come alive. This gave understanding of situations and feelings of humans and machinery alike. Due to this SI guides Teletrition (Protagonist) through the story
This is the portal for the next levels.
This is the Checkpoint idle animation; the checkpoint is supposed to be a finish line ribbon.
This is the Checkpoint animation after it has been walked through by the player.
This is the enemy Living EMP Grenade death animation.
This is the obstacle Living Fire Hydrant ability animations.
This is the obstacle Living Flamethrower ability animation.
This is the enemy Living EMP Grenade while it is idle.
This is the enemy Living EMP Grenade walking animation.
This is the enemy Living EMP Grenade ability animation. It functions exactly as an EMP is supposed to function, to temporarily shut down electronic devices.
This is the background for my Teletrition game. It is supposed to be living buildings with actually faces and emotions. Since the plot of the story is, a major event caused technology, machinery, and inanimate objects to become living. This would be the second level of the game.
Rewards Pick Up Animation
Rewards Idle Animation
This is my Rewards animation both idle and when the player picks up the rewards.
This is my tile set map for my game Teletrition. The colors are very poppy, but it’s supposed to represent electricity surging through the ground.