This is my intended skill tree so far.

However, I’m looking to complete every skill path here despite going well pass the A grade mark. I’m really interested in picking up as many skills as possible.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
This is my intended skill tree so far.
However, I’m looking to complete every skill path here despite going well pass the A grade mark. I’m really interested in picking up as many skills as possible.
For my skill tree map, while I want to try and do every single task, these are the most important tasks I want to do to learn for future independent development. It totals 59 points should I complete them all.
Learning animation for sprites is most important for me because I want to be a sprite animator for a video game company in the future. Learning how to actually make levels is second most important, especially since there are a few game ideas I have that I’d love to develop. Lastly exporting and publishing just seem like the next logical step for actually making a game exist.
I am attempting the Developer/Designer tree for this course because I want to find out if a Developer/Designer playthrough would be more enjoyable than my original plan, an Artist build.
I’m very interesting in learning the “simple” QoL things that occur in games, like auto-sorting inventories, or magnetic item pickups, or even just the intricacies of a level gated skill tree.
Here’s my first Godot scene with a Peanut Butter and Jelly Sandwich walking in a forrest.
I made a peanut butter and jelly sandwich because that is all I eat.