skill Tree – Heni Abid

This is the first time I took a Video Games class, so, I decided to choose most of the video games elements such as developer, artist, designer, sound design… I’m so excited to learn how to make a video game with Godot.

Open Lab Intro David Frias

I decided to choose a mix of designer/artist and sound design, might try some extra material If I’m up for the challenge, I want to be able to create something that is both simple to play yet hard to master.

Skill Tree Plan-ReubenJM

Hi everyone for my skill tree I plan to focus on mainly art with a little design and programming. I chose to mainly focus on art because I personally know if I where actually on a game designing team artist is the role I’d pick based on my experience and joy I have when drawing. I wanted to learn a little bit on the physics of a game because I find it interesting and it keeps the game realistic in a sense. I also wanted to do a little designer because in my head it isn’t too far off from art.

Skill Tree-Danzan Armanov

These are the section that I chose so far.

Hello everyone, for my game I would like to focus mostly on art and design. I will try to create an appealing game with interesting characters and settings. Obviously, I will also include other parts of the skill tree in order to create my game.

Open Lab Intro-Skill Tree-James Rodriguez

For my Skill Tree, I decided to use have a balance of Developer/Artist/Designer, because I want to at least have knowledge and basics of building my own games and to have a build portfolio by the end. I’m excited to work with my peers as we help each other out, and I hope to continue my education after completing this course.

open lab intro

i would like to create a game that is focused on story line or a relaxing environment,maybe i will add something more .I would like to work with my friend in class,and try make this game more fun.


I want to make a game with a complete story line ,continue the progress of the entire game by continuously talking to different NPCs,then by constantly talking to different NPCs to unlock more new places.


I think a story game ,background music is a very imortant project,because different stories you need to use different music to set off the atmosphere, so that players can immerse themselves in the game ,so that your game can be successful,so i think i need work hard on music part.

Open Lab Intro – Skill tree

I would like to create a game that is focused on beautiful environments or colorful art like graffiti style but I may change it because I have a lot of ideas that I want to try in one game, I would like to focus on the artist part and I will work with someone in the class who is my friend, we want to try something together and see if it’s going to work well.

I want to make the game interactive with npc in the world, basically walking around and going through obstacles and talking to people to learn more about the story of the game.

The player is going to walk around the world and meet new npc characters to learn more about what is happening and the characters are going to have a unique look for each other.

As you learn more from the dialogues, you get to unlock new places and keep going forward with background music that makes you feel like you are part of the game, unique game sound effects will also play a big part in the game and I would like to show my game to people who are interested in giving a look to help me improve and user testing is also important to get feedback.

Skill Tree – M. Rivera

This is my intended skill tree so far.

However, I’m looking to complete every skill path here despite going well pass the A grade mark. I’m really interested in picking up as many skills as possible.

Open Lab – Skill Tree Map

For my skill tree map, while I want to try and do every single task, these are the most important tasks I want to do to learn for future independent development. It totals 59 points should I complete them all.

Learning animation for sprites is most important for me because I want to be a sprite animator for a video game company in the future. Learning how to actually make levels is second most important, especially since there are a few game ideas I have that I’d love to develop. Lastly exporting and publishing just seem like the next logical step for actually making a game exist.

Skill Tree – Ben R.

I am attempting the Developer/Designer tree for this course because I want to find out if a Developer/Designer playthrough would be more enjoyable than my original plan, an Artist build.

I’m very interesting in learning the “simple” QoL things that occur in games, like auto-sorting inventories, or magnetic item pickups, or even just the intricacies of a level gated skill tree.