Scenery – Reuben J. Medina

This is the background for my Teletrition game. It is supposed to be living buildings with actually faces and emotions. Since the plot of the story is, a major event caused technology, machinery, and inanimate objects to become living. This would be the second level of the game.

Syoban Action -Reuben

I played the Cat Mario game, and it was very annoying. Since certain things within the game where unpredictable or very different from Super Mario I died multiple times (died about 46 times). Not only that idk if you’re not meant to beat the level or I simply couldn’t figure it out, but I ended up playing the for 14 min. and 16 sec. Something that really interested me was the part of the level which is a trapped which you get stuck under multiple question boxes is a simple/common trap used within the Super Mario Maker levels idk if that was original taken from Cat Mario, but it was cool to see.
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Categorized as Research

Character Animation-Reuben

This is my character animation for Teletrition. I’d prefer cleaner animations, but it came out ok the only problem is I can’t figure out the jump animation.

Character Design – Reuben J. Medina

I liked the character design of Pacman from the Pacman Show because of how his limbs look on his body that the original Pacman did not have also his high top sneakers that are similar to the Back to the Future Nike’s. All things I was considering to add to my Character Design and I feel Pacman’s show design was successful.
The Super Metroid design of Samus is design I’ve appreciated for a while it terms of the amount of detail it has despite being a pixel type design also the amount of angles you see of Samus within the game. The most notable thing to me is the amount of times Samus suit design changes based on the suit she gets. Which is something that has always attracted me within games.
The design of Bemo in Adventure time I liked because it was the first thing to come to mind in terms how similar it’d look to my character. The thing I liked is the system that Bemo is, is very rectangle and bulky and Bemo’s limbs are frail and small yet it is not too visually distracting is something I’d like to replicate.
In my design I wanted to try different things it terms of the size and simplicity/detail would look like on the character. Also possible different body types my character might have based on the ability it poses.

Art Intro-ReubenJM

This is unique to me because it’s multiple ideas/themes put together to make something different. Another reason this is unique to me is because of it’s simplicity, I’ve seen similar art/characters but not as simple.

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Categorized as Art Intro

Skill Tree Plan-ReubenJM

Hi everyone for my skill tree I plan to focus on mainly art with a little design and programming. I chose to mainly focus on art because I personally know if I where actually on a game designing team artist is the role I’d pick based on my experience and joy I have when drawing. I wanted to learn a little bit on the physics of a game because I find it interesting and it keeps the game realistic in a sense. I also wanted to do a little designer because in my head it isn’t too far off from art.