For the checkpoint, I created a flag pole that extended a flag when the goal was reached.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Flag.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Flag-Reached.png)
For the portal, I made it ring-like and have it go through the player when the level was completed.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Portal_Idle-1-1.png)
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
For the checkpoint, I created a flag pole that extended a flag when the goal was reached.
For the portal, I made it ring-like and have it go through the player when the level was completed.
Here is the progression of my first level with my scenery and rewards on the platforms.
I implemented a basic tileset of my design to use in the 2D platformer game.
I created clouds and trees by using Piskel and entering it into Godot as my scenery.
This is the background I made for my game. A blue sky with white clouds and tall trees.
My obstacles are a tree and for the enemy part, a monster ball. Similar to the one from Mario.
My game rewards are gold coins that the player can use to get more equipment and a heart that the player can use to get more health.
My Sprite Sheets
This is the tileset I made for a 2D platformer with basic tiles.
This is how a single laid out tile would look up close
Here are the sprites for my character’s Idle, Walk, Jump, and Dies animation.
Here is an animation in a Godot scene:
The character design for my character was based on the style of my favorite two video game characters; Mario and Kirby.
This is my main character, Max. He is a boy who lives for adventure and the outdoors, no matter how many monsters he runs into, he never stops having fun. These are three different three variations of him.