





MMP 270: Introduction to Video Game Design
BMCC Fall 2021
Although comics and cartoons are different in which comic uses juxtaposed panel and textual devices to convey a message or tell a story while also giving distinction to the art style that is used and cartoons are more of illustrations that are later put into media they both serve a similar purpose. To tell a story that can resonate with the audience and create different art forms to consistently revolutionize its artistry and storytelling.
Personally, I feel we all connect and fully immerse ourselves in cartoons because of how easily it helps us escape reality and allows our imagination to wander and grow. It delivers messages to use in a way we can easily understand without it being too much to consume. It also brings out our inner child that never leaves us even after we enter adulthood. I know my favorite cartoon characters are Spongebob, Ariel from the Little Mermaid, and Bugs Bunny. Comedic because of Spongebob, whimsical because of Ariel, and a little aggressive because of Bugs Bunny.
This you cannot argue with. Humans will place themselves in every scenario. I am honestly not sure why. Some situations I hope to never experience and so I do not imagine myself involved but every game we play, every movie we watch, whatever we see on the news the statement I hear and I some times reiterate is “that couldn’t be me” meaning you already placed yourself in that situation and mapped out all the pros and cons and came to the conclusion “not me”. There’s a whole psychological science behind it explaining why our brains are wired this way but I’ll let you google that information.
But the most fascinating thing about reality is not that it is, or even that it changes, but how it changes, the intricate webwork of cause and effect by which all things are tied together.”
The Art of Computer Game Design by Chris Crawford, 1997.
I think we can all agree that this quote not only explains how a game functions but the difference between a good game and a great game is just how intricate or in-depth the designers take the story and give the player a multitude of options on how they want the story to be told. Not only is it significant but compared to other means of entertainment in which you cannot control the situation makes it special for the player. Allowing you to become the protagonist in the game, and leading “your story” to either victory or inevitable doom is whatever favors the player and makes them want to play it again.
Conflict can only be avoided by eliminating the active response to the player’s actions. Without active response, there can be no interaction. Thus, expunging conflict from a game inevitably destroys the game.”
The Art of Computer Design by Chris Crawford, 1997.
This quote I felt explains why games like Call of Duty, Halo Infinite, or even Pokémon have such a high success rate because there’s a lot of conflict going on. All games have some level of conflict, it’s hard to really decipher ones that don’t but removing that element from any game is just going to promote disaster and an unhappy player. Why? A game without real reaction, challenges, rewards, etc. serves no purpose because it would be just dull and boring. People love a challenge, a story, and feeling accomplished in their gaming time.
Motivating factors get people to approach games in general; enjoyment factors help them make their choice of particular games.”
The Art of Computer Game Design by Chris Crawford, 1997.
This couldn’t be truer. Every gamer has a preference when choosing a game to play. Personally, I am more of a player vs player type of gamer in which I enjoy entering a game with options for me to choose on how to approach my enemies with strategy, precision, and execution. Games like Destiny, Call of Duty, Smite, Elder Scrolls Online, and GTAV. But I also love games that allow a large group of people to play and be a part of a clan/tribe/team. This allows me to bring in my friends to play whilst making new friends and possibly being a part of a community. Any game with these motivating factors I would give it a try and if I see potential, I will bug my friends to get the game too.
Still navigating through the programming portion of the skill tree. Getting better at this with each assignment.
Doing this programming thing is a bit challenging. The smallest mistake can hold you back from completion but it’ll get done.
This is my submission for the programming intro Godot assignment. I just used what’s accessible and I thought the little pink ET player looked cute.
This is my first time using Godot and I believe I hit every wall possible when dealing with this program. However, I am better prepared for when things need fixing. This scene is my little sus guy frolicking around the woods. Nothing crazy.
Hello, hello! So I decided to create an avatar based on one of my favorite games (I have a lot) but I chose something that was easy to create in the piskel app and because if you were to ask any of my friends and family to pick a word that best describes “me” they would say ‘Gamer girl’. And AmongUs is a game I play with my nieces and it’s one of the first characters I showed my girls (my nieces are twins) how to draw and that lead to them to flourish into their creative side and create magnificent portraits that I hope to share with the world one day.
Hello everyone. I am very new to this game developer course. I have never made a game before and I am not confident in my artistry so I hope everyone can be patient and helpful as I work through the semester to meet expectations for this course. I would love to work on the visionary of the game… like the aesthetics such as variations of character costumes, interface, sounds, etc to help bring the story to life.
This is the path I chose and I hope we all do super well and gain something from one another. Happy gaming!