I have applied two background music for the gameplay, this is the name of who produced the music: Xylo-Ziko
And here is the video with the two tracks:
mp4 video.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
I have applied two background music for the gameplay, this is the name of who produced the music: Xylo-Ziko
And here is the video with the two tracks:
mp4 video.
I have applied two background music for the gameplay, this is the name of who produced the music: Xylo-Ziko
And here is the video with the two tracks:
Sonic was really a successful and fun game to play. I had too many memories of it. The character is unique and well designed. I was always fascinated by its blazing speed and its edge attitude.
Angry birds were and still a successful game. The idea of this game is creative and have many levels in it. A variety of tilemaps, tilesets, obstacles.. and of course we can’t forget the protagonist, the red bird
In 2016, people went crazy about this game, and of course, how can I miss Pokemon Go, it was my favorite too. Imagine playing a game where you can hunt virtual creatures, it makes you feel like you are playing in the real world.
Mccloud here trying to explain that comics’s creators all over the world, every creator has his own taste, images, and ideas, and also has a rule, they have to send a clear message to the audience or the messenger.
Mccloud receives a question from a Bunny guy who was asking what’s the difference between Cartoons and Comics. If I were Mccloud, I can say that a cartoon is a single panel image used to convey an idea, however, a comic is a story told using sequential panel images.
Most people love cartoons more than comics. Cartoons can tell you how exactly the characters are feeling and its facial expressions help revealing it, and some people prefers cartoons more than comics because they don’t want to read to have fun and lugh, they just want to watch the visuals , it is more easy for them.
Level1 Progression.
The next step is to move out from the snake and eat the apples.
A game is a closed formal system that subjectively represents a subset of reality.
The Art of Computer Game Design – Chapter 1
I found this quote interesting and meaningful because a game can be a fiction story or a non-fiction story and it is not necessarily to represent reality.
A very important motivation to play games is fantasy fulfillment.
The Art of Computer Game Design- Chapter 2
It is very true, games are meant to be a source of enjoyment and happiness, which means they can transport the player who was stressed and sad into a different world full of imagination and creativity.
A game must have a clearly defined goal.
The Art of Computer Game Design- Chapter 5
Games are similar to films at this point. To write a script for a film, you must have a meaningful story, a clear Protagonist who is called a player in games, and a defined goal.
I have designed a basic tile set and auto tile set to use them in 2D platform game.
This first tile set can be used for a 2D platform.
This second tile set is for a simple auto file setup for a 2D platform.
I added gravity, jumping physics and the sounds for jumping, landing, dying to the player controller.
Obstacles and Collisions lab was quite difficult especially in writing codes but It’s worth it because I learned and I successfully finished it.
Here are my two scenes for the obstacles.