Rewards

Rewards typically just hover up and down until collected from cherries which explode into fire works when you touch them, water token which splashes down when collected, and sun tokens which glow and pop.

Background

My background is just a forest with flames in the background and in front of that bushes that havent quite been reached by the flames yet but have a subtle glow from them

NPC

Expression Sheet Default, Annoyed, Angry, Hurt

NPC fire sprite “sprite” (hah get it?) I has two i liked the black outline made it feel much more cartoony but the orange outline gave it a bit more aesthetic to it.

Published
Categorized as Artist, NPCs

Character animation

This was my lil shadow slime character
Its idle animation sprite, moving animation sprite, jumping, death, hurt, and talking animatiion sprites

Godot Intro

Didnt do much with it just making it work was a hassle at first

Published
Categorized as Godot Intro

Obstacles and enemies

Sprite Sheet for an enemy i call corrupted souls, they float aimlessly and often cause harm and block paths in large enough numbers

Animated
Obstacles Thorny Vines, they’ll often be found at the bottom of a drop and will kill on hit

Character Design-Brandon Moy

Umbreon (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia
Umbreon from Pokemon, I personally love the design of this pokemon its simple yet elegant and adorable all at the same time.

My character lil devil, owns and runs a casino in which people bet their bodies and souls. In its default state its just a small round mochi like creature. It stands roughly at a foot and 5 inches. It has a liquid state it takes when its stressed or tired. It also becomes partially liquidous when jumping in for possessions.