![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/Screen-Shot-2021-10-09-at-11.41.55-PM-1024x880.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/caveground_tileset_rounded.png)
Decided to work on a Cave/Dungeon tileset with a dark stone feeling. The right side of the first and the picture directly above are the “first” iteration of a complete product. It has the semi-floating rock hanging things within the same tile as the ground, which led to the issue of narrow walkways. While I quite liked that effect, realizing that it left the characters with something like a 20 pixel walkway instead of a 32 px walkway felt wrong, so I ended up creating this second one (below) with the tiles using all 32×32 pixels.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/caveground_tileset_rectangular.png)
The solution was this small tile (underneath), to be placed “underneath” the front tiles to give an illusion of hanging. I say WIP because I plan to create more tiles to go with this set, such as a wall, water/streams, and potentially a full set of “RPG elements” like barrels and chests, or piles of bones and stuff. Rocks are below, somewhat easy to miss.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/caveground_hangingrocks-1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/10/caveground_tileset_iterations.png)