Cave Tileset 32×32(WIP) – Ben Rosenblum

First display of tiles in action, right is technically not accurate, as I’m still learning the program itself, however the export to Gadot (first image below) will be correct (removed weird clipping on the cross/turn patterns).

Decided to work on a Cave/Dungeon tileset with a dark stone feeling. The right side of the first and the picture directly above are the “first” iteration of a complete product. It has the semi-floating rock hanging things within the same tile as the ground, which led to the issue of narrow walkways. While I quite liked that effect, realizing that it left the characters with something like a 20 pixel walkway instead of a 32 px walkway felt wrong, so I ended up creating this second one (below) with the tiles using all 32×32 pixels.

While this one gives more space, since the entire tile is used up for the walkway I created this next image to replace the “hanging rocks.”

The solution was this small tile (underneath), to be placed “underneath” the front tiles to give an illusion of hanging. I say WIP because I plan to create more tiles to go with this set, such as a wall, water/streams, and potentially a full set of “RPG elements” like barrels and chests, or piles of bones and stuff. Rocks are below, somewhat easy to miss.

Previous iterations (in order: top left, bottom left, top right, bottom right) of the current tileset for anyone interested

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