![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Animation1-1-1024x539.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Animation2-1-1024x541.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Animation3-1-1024x541.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Animation4-1-1024x543.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/New-Piskel-3-1-683x1024.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/sprite_0.png)
I added the spreadsheet to see the differences. The first one looks similar to the one underneath because it’s jumping.
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
I added the spreadsheet to see the differences. The first one looks similar to the one underneath because it’s jumping.