I am attempting the Developer/Designer tree for this course because I want to find out if a Developer/Designer playthrough would be more enjoyable than my original plan, an Artist build.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/08/image-1-1024x691.png)
I’m very interesting in learning the “simple” QoL things that occur in games, like auto-sorting inventories, or magnetic item pickups, or even just the intricacies of a level gated skill tree.