The only way to properly represent this webwork is to allow the
The Art of Computer Game Design by Chris Crawford, 1997.
audience to explore its nooks and crannies to let them generate causes and observe effects. Thus, the highest
and most complete form of representation is interactive representation. Games provide this interactive
element, and it is a crucial factor in their appeal.
I think it is because the game has a “objective” that people like to play the game, and the process and results of the game are what people are willing to enjoy, so many people like to play the game
Games also attempt to represent reality. the player of a game is encouraged to explore alternatives,
The Art of Computer Game Design by Chris Crawford, 1997.
contrapositives, and inversions. The game player is free to explore the causal relationship from many
different angles.
Because the game has many options, each player can make different choices, giving players a very high degree of freedom to enjoy the game
it is possible to
The Art of Computer Game Design by Chris Crawford, 1997.
include cooperative elements by shifting the conflict.
People can also learn to cooperate in the game, from which they know how important a team’s coagulation is