Scenary

Setting a scene is important for me. Something to fully express the story to the player. But also give plenty of depth in the setting that the player is taking part in. I have a few scenes set for my RPG game to place.

This is for a cutscene in the game. It plays in a crucial moment for one of my characters in a near-death scenario (which sorta leads up to the multiple endings I’ve planned). I even made a mini comic for it right here!

Something to make sure I know what scene plays for this.

I also have this setting for the game.

I know this is set for background, but how it works here in scenery is that it’s both used for a cutscene and then zoomed in for the combat gameplay itself. This is used for the final battle that determines the multiple endings and such.

Then I have my next scenery.

This is one of those scenarios where I want to rework. Thinking about it, looks pretty bland to me. I’m planning to add more stuff and what you can come across in an alleyway. This is where two of my main characters arrive to conversate. For sure, I’ll add more detail to this. Or possibly make it through piskel.

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