Rewards/Items Art

I had a bunch of ideas to what rewards the player would receive in my RPG game, but first I drew out the basics.

A typical chest to start off. Some equipment, items.. the kind of stuff a player would need in an RPG. Hell, if they look deeper, these chests can have some better items.. maybe.

A star.. that I want to rework eventually. To give some context, my characters learn magic/ harness energy through their souls. This star is like an magic/energy boost, which grants the player a new ability to learn that will help them in their quest.

Throughout my game, there could be some health that can help them recover after they survived some combat scenarios. These could be lying around after you defeated an enemy.

Of course when you grab it, it should indicate that its been grabbed or used. So I went with a simple animation for the heart to disappear and recover the character’s HP. Maybe I’ll create something more stylish in the future, but this is pretty fine.

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