For this portion I wanted to keep the aesthetic of the characters cohesive so the enemies are robots as well called “Cyrex” and I made little triangular obstacles.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/EnemyBot_Idle.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/EnemyBot_Walking.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/EnemyBot_Attacking.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/EnemyBot_Dead.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/ObstacleLG.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/obstacleenemy.png)
MMP 270: Introduction to Video Game Design
BMCC Fall 2021
For this portion I wanted to keep the aesthetic of the characters cohesive so the enemies are robots as well called “Cyrex” and I made little triangular obstacles.