![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Reward-Idle.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Reward-Collected.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/1-up-Life-idle.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/1-up-life-collect-.png)
I decided for the reward to be a purple vial of chemicals that when collected is splashed on the floor, and with the life up I used as reference the character’s hunt mark from the original source and turned it into a recognizable 1up icon. Below is a video showing it work in Godot