![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie_idle1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie_idle2-1.png)
Enemie #1 Idle
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie_walk1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie_walk2.png)
Enemie #1 Walk
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/enemie_death1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/enemie_death2.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/enemie_death3-1.png)
Enemie #1 Dies
Enemie #1 is a Prototype 1 robot, mainly in the first level in my game. When my player touches the enemy, the player gets stun as this robot doesn’t have any attack animations.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_idle1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_idle2.png)
Enemie #2 Idle
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_walk1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_walk2.png)
Enemie #2 Walk
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_death2.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_death3.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_death4.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_death5.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Enemie2_death6.png)
Enemie #2 Dies
Enemie #2 is another Prototype robot that will be in the second level in the game. Identical to the first prototype, this enemy will run fast and now has claws as a way to attack the player.
Obstacle spikes
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Spikes.png)
I’m also adding Spikes to the game to make the game a bit challenging for the USER.