![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Informant-Idle-.png)
Here is my NPC, he is an Informant for the player as they play through out the game. There wasn’t much I could think of for an Idle, but I thought that since this person is more poker faced and stone faced, he should be tapping hs foot impatiently waiting for the player.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Informant-Talk.png)
This is just a basic mouth moving talking animation.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Informant_Portrait_0.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Informant_Portrait_1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Robin_Portrait_0.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Robin_Portrait_1.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/12/Robin_Portrait_2.png)
These 5 portraits are the ones for the player and for the NPC. Since the NPC has an intense poker face I left him as is with just a regular talking one. As for the main character I gave them a few expressions going from a neutral expression, to a more confused looking one then a more angry one with his eyes closed.