![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/11/Spraycan_Idle.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/11/Spraycan_Collected.png)
This is my rewards sprite for my game. It’s a spray can that is located somewhere in the setting of the game. The purpose of this item/reward is for the player to gather enough of these spray cans so they can go spray-paint the city in their color.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/11/Life_Idle.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2021/wp-content/uploads/sites/1770/2021/11/Life_Collected.png)
These sprites are the players Life. On the character design, the character the player plays as has a couple of patches on their coat. I thought it would be cool to have those patches act as their life. For example, every time you lose a life, the less amount of patches is on the character, and the more patches(lives) as long as it’s above three, the character will have it’s original design. That might be a cool little detail.