Obstacles and Collisions – Leighton Snyder

After doing the obstacles lab, I think I understands signals a little bit more. I think I’m getting the hang of some of the code stuff now, so I didn’t have too many issues. Because I have my character’s arm as a separate sprite (to follow the mouse for aiming) I needed to do an extra step, to make sure it turned invisible when the character takes damage and dies. So I added that here:

Here’s it all together:

Five lives so I could do that last three-plant-hit combo…

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