Final Project Proposal.

The game that I am currently making is called Space Marine. The player fight traitor astartes chapter in this platform and gather points.

My character animation:

Ultramarine

Death guard

For the background music, I chose this soundtrack:

https://pixabay.com/music/main-title-the-glorious-army-cinematic-epic-battle-music-warhammer-inspired-155892

for sound effect I chose this sound

https://freesound.org/people/domiscz/sounds/461734

p5.Project: Overhaul

Late. I took to create new artwork, which delayed me sometime, but with the art complete I can now focus on the code and make adjustments line by line.

Video

Screenshot

It is probably still big in artwork, but much more manageable than the previous artwork that I implemented last time.

editor: https://editor.p5js.org/M_Ahmed24/sketches/mhR-xzWD0

Final project proposal

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https://editor.p5js.org/ramnathkierynn/full/9wvdAQXLz

For my final project, I created a 2D game where the player controls a person who catches basketballs that fall from the roof.

For the basketball sprite, I used these animations.

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For the player sprite, I used these animations.

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For the background music, I used this; https://opengameart.org/content/gangtazz

For the sound effects, I used this; https://opengameart.org/content/3-ping-pong-sounds-8-bit-style

Final Project Proposal

For my final project, I designed a 2D robot vs bomb game in which you, as a robot, attack the bombs before they can explode. The goal is to attack as many bombs as you can to prevent more from coming.

Below are the player sprites, I used :

For the bomb sprite, I made these animations:

For the background music, I used this song:

https://opengameart.org/content/dino

The explosion sound effect:

https://freesound.org/people/ryansnook/sounds/110114

Final Game Proposal

For my final project, I plan to design a simple 2D fighter game in which you defeat enemies in a tournament to prove you are the strongest.

I implemented enemy variations and a consumable for the player that will recover health points. Moreover, I added directional combat.

Here are the sprites that I designed for the game:

Here is the song that was used for the background music :

https://opengameart.org/content/8bit-title-screen

Final Project Proposal

For this final project, I created a 2D cat game (his name is Jam) and you have to collect 20 fish for him to have a full meal. Some fish fall faster than others, which make for a semi-annoying / challenging game.

For the logo and buttons, I used Paint.net as well as for the fish.

The background music I used:
https://pixabay.com/music/video-games-retro-game-arcade-short-236130/

The eating sound effect:

https://pixabay.com/sound-effects/monster-bite-44538

p5.js / jam / 10

I completed the game, to finish you’d need to feed Jam 20 fish. You also have the chance to restart after.

https://editor.p5js.org/k1tm/sketches/qs4VzJRBv


>rewrote reset function to better suit points addition logic
>added points per fish, +1 exact.
>added 3 scenes. start menu, main game and restart menu
>added bite sound to cat
>added identifiers to detect if copy of fish1/fish2 have reset to detect when to add a point without adding 10000 points per second