Contents
Download Piskel
- Download (it should be installed on lab computers)
Watch Piskel animation tutorials
- Piskel Tutorials
- Basic animation and Exporting are the most important
Create two frame based animations
- Use the default 32×32 grid in Piskel
- Create a 2-4 frame character that will be controlled by the player in the game
- The character does not have to be representational
- Create a 2-4 frame object that will either be something the character wants to avoid or collect (or both if you want to make more)
- These can be abstract or representational, for example, a cat catching a mouse
Documentation
- Create an Open Lab post with the category Piskel Animations
- Add your animations as a sprite sheet and an animated GIF
- Write a sentence or two explaining the concept for the designs