This updated game introduces animated character movement, with the player switching between idle and moving animations based on input. Falling fish objects, using dynamic sprites, move at varying speeds and reset after reaching the bottom, adding visual variety. The ocean background features small, animated waves for a more immersive environment.
Category: Documentation
Flying Creatures game Proposal
Sound Effects and music made on Fl Studio, and originally composed by Wesley Ferreira
p5.Project: Overhaul
Late. I took to create new artwork, which delayed me sometime, but with the art complete I can now focus on the code and make adjustments line by line.
Video
Screenshot
It is probably still big in artwork, but much more manageable than the previous artwork that I implemented last time.
editor: https://editor.p5js.org/M_Ahmed24/sketches/mhR-xzWD0
Assignment 10
I added a user interface and a score tracker to my p5 game.
https://editor.p5js.org/ramnathkierynn/full/9wvdAQXLz
https://editor.p5js.org/ramnathkierynn/sketches/9wvdAQXLz
Assignment 10
Added a title screen, time counter and improved AI for the ninjastar and swap the audio for the background. Plan on adding a 3 hit system before ending the game and making the ninjastar smaller.
Link to the code: https://editor.p5js.org/GeneralAlucard/sketches/vdlFW_uRA
p5.js / jam / 10
I completed the game, to finish you’d need to feed Jam 20 fish. You also have the chance to restart after.
https://editor.p5js.org/k1tm/sketches/qs4VzJRBv
>rewrote reset function to better suit points addition logic
>added points per fish, +1 exact.
>added 3 scenes. start menu, main game and restart menu
>added bite sound to cat
>added identifiers to detect if copy of fish1/fish2 have reset to detect when to add a point without adding 10000 points per second
p5.js / jam / 9
https://editor.p5js.org/k1tm/sketches/qs4VzJRBv
Adding the buttons, and logo. I am still currently working on the actual game; and there will be a restart option at the end. Below is the fish that’ll be falling for the player to catch.
p5.js / jam / 8
For this assignment, I had to redo the sprites for Jam into something more interactive. Here’s a list of things I changed for this assignment.
Change log:
- removed p5 generated character sprite & added animated GIF’s to replace player sprite
- properly coded player entity and fish collatable
- tidied up coding and organized lines within their proper lines
- added background music
- added collision element between player and both fish entities
Assignment #9
I added collision with my player and object, background music, and a noise for ball collision.
Editor (view music)
https://editor.p5js.org/ramnathkierynn/sketches/AKUcYSMFi
Fullscreen
https://editor.p5js.org/ramnathkierynn/full/AKUcYSMFi
P5 Game Update
I created the UI for my game, including a title screen and a control screen, and made some buttons. I also started working on implementing a simple HP system and creating collision detection for the player attacking.