Final Project Proposal

For this final project, I created a 2D cat game (his name is Jam) and you have to collect 20 fish for him to have a full meal. Some fish fall faster than others, which make for a semi-annoying / challenging game.

For the logo and buttons, I used Paint.net as well as for the fish.

The background music I used:
https://pixabay.com/music/video-games-retro-game-arcade-short-236130/

The eating sound effect:

https://pixabay.com/sound-effects/monster-bite-44538

p5.js / jam / 10

I completed the game, to finish you’d need to feed Jam 20 fish. You also have the chance to restart after.

https://editor.p5js.org/k1tm/sketches/qs4VzJRBv


>rewrote reset function to better suit points addition logic
>added points per fish, +1 exact.
>added 3 scenes. start menu, main game and restart menu
>added bite sound to cat
>added identifiers to detect if copy of fish1/fish2 have reset to detect when to add a point without adding 10000 points per second

p5.js / jam / 8

For this assignment, I had to redo the sprites for Jam into something more interactive. Here’s a list of things I changed for this assignment.

Change log:

  • removed p5 generated character sprite & added animated GIF’s to replace player sprite
  • properly coded player entity and fish collatable
  • tidied up coding and organized lines within their proper lines
  • added background music
  • added collision element between player and both fish entities

https://editor.p5js.org/k1tm/sketches/kdLnrX6Fc

CoinJump #6

My final Scratch documentation

For my project, the objective is simple. You collect as many coins as you can to win. They are placed randomly every time you restart for a new challenge.

scratch // #5

I decided to completely redo the background, it was too awkward for the coins.

I’m still experiencing issues, the retry box stays after completing the first time.
I decided to add a platform to jump on, and there’s a temporary ending screen at the end of the gameplay until i add the menu.

Here is the start menu I plan on using for my next update, I made this in Paint.net.

scratch / #4

For my updated documentation, I’ve decided to clean up what I previously had before, and make the character walk smoother across the hills and down the hill, and be able to use the bottom as a platform. I’m currently working on the switching of sprites for walking + jumping since I had to reorganize everything.

My next goal, is to give a clear objective or maybe an object to jump over or touch / talk to.

scratch / #3

To add to my project, I decided to make a background; and give my sprite something to do.

I made it so my sprite would walk back and forth along the curvature of the hill I created.

I also made it so when restarted, they start back at the hill in idle. There’s also a switch between the two walking sprites, to indicate they’re walking when pressing the left and right arrow keys.