The concept is that the player character is a young vampire trying to get by, so he feeds off of blood bags instead of people because murder is bad!
This is not entirely functional and posted for the sake of today’s class, there is a list at the bottom of the post of the things I intend to add after class.
The following are the sprites for the player character, the human “enemy” (it’s more like an obstacle), and the blood bag item, respectively.
The following are the screens that I made for the start menu, the instructions menu, and the gameplay environment.
Code: https://editor.p5js.org/robbiery/sketches/4QTAKAMGz
Here is a list of things I need to add before I can upload it to itch.io:
- Scoring: Each blood bag will increase your score, but killing a human will give you a strike. There is no win condition, but if you kill 3 humans you lose.
- A fail animation: a short gif of the player character getting arrested.
- A sprite showing the blood bag is drained after collecting it, as well as a sprite for the player character like a smile, to indicate that the blood bag has been collected.
- The blood bag is more important. It also needs to be smaller.
- Similarly, there should also be a bloodied player character sprite to indicate the player has killed a human.
- For logic purposes, editing the dead human sprite to show a person taking them away (because dead humans do not just glide down the street).
- Lastly, sound effects if I can get to it.