This is officially my final product for my walk cycle. I’m honestly really glad with how my final came out to be. Especially considering I worked on it through my phone! My fingers cramping up this entire month with line art, coloring, background outlines, and even more coloring! as well as with adding and timing the effects and audio bits, proved itself to be worth it in my opinion :).
Author: Michelle Lima
Add title and credits
This is my walk cycle with the title credits. I stated in the title that there’s no sound since I did not want there to be any confusion as to why I am the only one being credited haha.
Add an Effect or Mask
The effects I chose to make for my walk cycle is to have a sort of gust of dust passing through, as well as to have Kizmen react to stepping on something while walking (the exclamation point). When he realizes that what he stepped on starts to play music (which is shown by the lines emerging from his hands) , he begins to nod along to it.
Character into “After Effects”
After a while of being inactive with my walk cycle, I had realized that I was not satisfied with my original design and that it would not fit the concept design of the background. So this is Kizmen 2.0
Also! I know we had to work with after effects but since I had bad luck with adobe creative cloud, my final project and the work that leads up to it has been made with applications on my phone.
Final Project: Background
I made three different backgrounds, but in the end, I decided that I might as well connect them.
The concept I thought of for this background design was dystopian. I enjoyed the idea that civilization had gone into hiding, and that everything had been abandoned. Which is why the color scheme looks dull and why the design looks a bit rough.
Walk Cycle Revised
For the revision for Kizmens walk cycle, I’ve decided to add his grey color scheme, with a hint of cyan to avoid keeping his design look too plain. Though for the most part, I wanted to keep his design simple, in order to avoid any complications with recreating.
Walk Cycle
This is the first draft of Kizmens walk cycle. At first, I was unsure since his movements seemed too staggered but considering he’s a robot, I don’t think it seems too out of place.
Storyboard Walk Cycle

In my storyboard, Kizman is seen walking down the city streets to conduct his daily patrol. Suddenly two civilians, who are part of the group of people who dislike his existence, pass by him. They proceed to curse him out before leaving him alone. At first, he seems to be unfazed. Until they are out of his sight. Kizman soon stops to collect his thought, dropping his composure, until a sudden cry for help is heard off-screen.
Character Design
Kizman is a robot that was originally designed to work alongside law enforcement. The first of his design, he was created based on the characteristics of wildlife itself. Having ears of a rabbit to help locate an issue no matter how far it was, having the legs of a kangaroo to help travel said distance, as well as having tendons based on ostriches– making them known to have incredible speed. Although he may seem intimidating, he is a kindhearted being with good communication skills to provide peace to those around him. Although he is often seen as a hero not everyone sees him the same way.
Flour Sack Assignment
One thing this assignment has taught me is that in order to have an animation go smoothly, one should study body language until it becomes memorized. That way, you have the overall idea as to how something should move and react in certain situations.