MMP 271: 3D Game Development
3 credits, 2 hours lecture, 2 hours lab
Course Description
This course introduces students to design and production practices used in the development of games and other interactive experiences using 3D graphics. The course will cover the fundamentals of 3D asset management, scene design, scripting, interactivity, sound design and other topics related to 3D design. The class will introduce students to production using a game engine such as Godot Engine, Unity or Unreal Engine. Students will learn the process of publishing games or 3D scenes as video games and other platforms which may include augmented reality, virtual reality or other 3D platforms. These topics will build on practices introduced in MMP 100 and other multimedia courses. The class assignments and evaluations are project based and students will produce at least three 3D scenes for one or more platforms and create documentation of the production process and finished scenes for use in a portfolio.
Prerequisites: MMP 100
Course Student Learning Outcomes (Students will be able to…) | Measurements (means of assessment for student learning outcomes listed in first column |
1. Produce a digital experience using 3D graphics and design platforms | Class projects and final |
2. Apply principles of interaction design to a 3D project | Class projects and final |
3. Demonstrate the use of geometry, materials, lighting, textures and other components in a 3D software production environment | Class projects and final |
4. Apply basic scripting for controls and interactivity in 3D environments | Class projects and final |
5. Apply sound design principles and create sounds assets | Class projects and final |
6. Prepare a concept presentation for a 3D design project | Final Project |
7. Document the process and result of a 3D production project | Documentation blog |
Required Text and Other Resources
This course has no required textbook. Open Educational Resources including readings, videos and tutorials will be assigned by the instructor.
Use of Technology
Students will develop 3D environments on various platforms, which could include game engines like Unreal, Unity or Godot. Software such as Adobe Creative Suite, Blender and others will be used for 3D assets and graphics production. Software such as Audacity and other sound design programs will be used for audio production.
Requirements and Evaluation of Students
- Three class projects: 20% each
- Final project: 30%
- Class participation: 10%
Class participation includes a development blog used to track progress during the semester and participation in user testing workshops throughout the semester in which students play or interact with each other’s work and give feedback.
Topics
- Production platforms
- Asset management
- Scene and level design
- Scripting
- Sound design
- Animation
- Physics
- Interactivity
- Artificial intelligence
- Simulation
- Lighting, materials, shaders
- Documentation
- Digital publishing
Below are the college’s general education learning outcomes, the outcomes that are checked in the left-hand column indicate goals that will be covered and assessed in this course. (Check at least one.)
General Education Learning Outcomes | Measurements (means of assessment for student learning outcomes listed in first column |
Communication Skills: Students will be able to write, read, listen and speak critically and effectively | Class presentations, project documentation |
Quantitative Reasoning: Students will be able to use quantitative skill and the concepts and methods of mathematics to solve problems. | Scripting lessons and assignments |
Scientific Reasoning: Students will be able to apply the concepts and methods of the natural sciences | |
Social and Behavioral Science: Students will be apply the concepts and methods of the social sciences | |
Arts & Humanities: Students will be able to develop knowledge and understanding of the arts and literature through critiques of works of art, music, theatre and literature. | Production and environment design history lessons and assignments |
Information & Technology Literacy: Students will be able to collect, evaluate and interpret information and effectively use information technologies. | Project and production assignments |
Values: Students will be able to make informed choices based on an understanding of personal values, human diversity, multicultural awareness and social responsibility. |
Class Participation
Participation in the academic activity of each course is a significant component of the learning process and plays a major role in determining overall student academic achievement. Academic activities may include, but are not limited to, attending class, submitting assignments, engaging in in-class or online activities, taking exams, and/or participating in group work. Each instructor has the right to establish their own class participation policy, and it is each student’s responsibility to be familiar with and follow the participation policies for each course.
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