Schedule

Week 1 ~ 1/30/2024

Week 2 ~ 2/6/2024

Week 3 ~ 2/13/2024 

Week 4 ~ 2/20/2024

Week 5 ~ 2/27/2024

  • Project 1 due
  • Lecture: History of 3D graphics
  • Demo: Lights, material, textures and shaders
  • Introduce Project 2: Adding interactions
    • Add collectibles, moving objects and NPCs
    • Scripting interactions

Week 6 ~ 3/5/2024

Week 7 ~ 3/12/2024

Week 8 ~ 3/19/2024

  • Sound design
  • User interface

Week 9 ~ 3/26/2024

  • User Testing 2
    • Create a new build of the game project and publish on Itch.io
    • Make a new user testing form to test for changes and updates made since the last build
    • Summarize user testing results in Open Lab post

Week 10 ~ 4/2/2024

  • Demo: Game states, multiple levels
  • Demo: Interaction, events

Week 11 ~ 4/9/2024

  • Lecture: Game Dynamics
  • User interface, metrics

Week 12 ~ 4/16/2024

  • Narrative design
  • Checkpoints
  • Sound effects mask areas
  • Animation

Week 13 ~ 5/7/2024

  • User testing round 3
  • Final project
    • Game build posted on itch.io for Windows and Mac
    • Documentation on Open Lab of the final version of the game, including UI screen shots and game play screen shots, video optional
    • Splash screen with instructions for the player
    • Demonstrates understanding of at least three level design principles covered in Week 2
    • Builds on feedback from user testing

Week 14 – 15

  • Final workshop ~ 5/14/2024
  • Final project ~ 5/21/2024